![]() The AI has 2 units, we can only field 2 units and we just so happen to start with 2. Yes, that means there is a hidden loading screen to a regular loading screen. Similarly, we also get a little screen like this while waiting for the fight to load. Whenever you start a level, this animation plays in the bottom left corner making it hard to spot. You could lose this one, probably, though if you did I'd have to recommend you never play any video games ever again. The satellite dish icon to the far, far left is the easiest actual mission, though it's not wholly tutorial-y. ![]() We'll be looking at each of these in detail later, so there's no need to waste any of our starter cash on it just yet. They usually get progressively better, of course, but the first store's pretty useful in its own right. So, each store sells their own unique things. ![]() We only got the best in wares, but for an up-and-comer like yourself, maybe an ex-Agent like me can give you a break. It's the only one of the 3 wireframe ones that we don't get a fight from, so let's give it a looksee. To the north, we can find the level 1 store. HQ is the dark blue one and gives us nothing exciting, so we'll skip it. So, right now we have 4 options to pick from. Pick where to place a unit, pick what unit to place, start when all slots are filled, take turns moving, hit dudes as you can, winner is whoever has any dudes left. She tries to give us a tutorial on "how to fight things" now, but we'll skip it because it's very basic. Time to get down to action! I'm going to walk you through your first databattle, and give you some tips. By the way, right now your security level is one, so you can only access level one nodes. Once you're inside, you'll need to databattle with that node's defensive programs. You can click on a node to have your spybot set up a link to that computer. As a S.M.A.R.T Agent, you're here to fix problems and battle infocrime. I hope you're a fast learner, cause I have more important thigns to do than hold your hand all day. etc.īut that's not really fair to hold against this, since that's basically every game ever made. Things progress the same way no matter what etc. This choice also makes exactly no difference at all the response you get is almost always going to be identical, but for one or two words. These consist entirely of one person with a dumb name talking at you for a few brief moments, while you "select" what you say. It makes exactly no difference at all which one you pick though.Īlso I always read the first one as "Gilgamesh," despite the lack of an "l." This choice lets you play as one of four actual Lego things, apparently. So, The Nightfall Incident begins with one of the few bits, if not the ONLY bit, of product placement.
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